We build production apps in both Flutter and native Kotlin, so this isn't an argument for one over the other — it's the framework we actually use internally when scoping a new mobile project.

When Flutter is the better fit

  • You need Android and iOS from one codebase — Flutter's single codebase genuinely reduces cost and keeps both platforms in sync feature-for-feature.
  • The UI is custom and animation-heavy — Flutter's rendering engine handles custom, highly designed interfaces very well.
  • Timeline matters more than platform-specific polish — shipping to both stores faster usually outweighs small platform inconsistencies for an MVP.

When native is the better fit

  • Deep hardware or OS integration — apps leaning heavily on background services, specific sensors, or platform-exclusive APIs are usually smoother in native code.
  • Android-only, long-term product — if you know you're not building for iOS for the foreseeable future, native Kotlin avoids the overhead of a cross-platform framework you don't need.
  • Performance-critical apps — certain graphics- or compute-heavy use cases still favor native, though the gap with Flutter has narrowed considerably.

Cost and timeline, roughly

FactorFlutterNative (per platform)
Codebases to maintainOneTwo (Android + iOS)
Typical MVP timelineFaster to both storesFaster per single platform
Long-term maintenanceLower, shared logicHigher, duplicated effort

What we actually recommend most often

For the majority of business apps — marketplaces, service apps, internal tools — we recommend Flutter, because most products need both platforms and most teams benefit from one team maintaining one codebase. We reach for native Kotlin specifically when a client already knows they're Android-first indefinitely, or the app depends on something Flutter doesn't handle cleanly yet.

Not sure which stack fits your app idea?

We build in both Flutter and native Kotlin — tell us what you're building and we'll recommend honestly.

Get a recommendation